#pragma once
#include "../stdafx.h"
//#include "Manager.h"
#include "../math/Coordinate.h"
#include "../math/math.h"
	class Coordinate;
	class Pickup :public Component
	{
	public:
		Pickup(void);
		~Pickup(void);
		void addedToObject();

	private:
		void Log(int32);
		void PickObj(Message const & msg);
		D3DXVECTOR3 GetCellPos(D3DXVECTOR2 pos);
		/*uint32 CheckPickingInWorld(D3DXVECTOR2*);
		uint32 CheckPickingInCell(D3DXVECTOR2*);
		int32 PickBattleMenu(Menu*,D3DXVECTOR2*);
		
		
		void Picking(Menu*,D3DXVECTOR2*);
		void PickCell(World* w,D3DXVECTOR2* pos);
		

		FILE* m_fp;*/
	};